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| SHAPE_SIMPLE () |
| | Constructor Creates an empty polygon.
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| SHAPE_SIMPLE (const SHAPE_SIMPLE &aOther) |
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| SHAPE * | Clone () const override |
| | Function Clone() More...
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void | Clear () |
| | Function Clear() Removes all points from the polygon.
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| const BOX2I | BBox (int aClearance=0) const override |
| | Function BBox() More...
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| int | PointCount () const |
| | Function PointCount() More...
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| VECTOR2I & | Point (int aIndex) |
| | Function Point() More...
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| const VECTOR2I & | CPoint (int aIndex) const |
| | Function CPoint() More...
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| const VECTOR2D | CDPoint (int aIndex) const |
| | Function CDPoint() More...
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| const SHAPE_LINE_CHAIN & | Vertices () const |
| | Function Vertices() More...
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| void | Append (int aX, int aY) |
| | Function Append() More...
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| void | Append (const VECTOR2I &aP) |
| | Function Append() More...
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| bool | Collide (const SEG &aSeg, int aClearance=0) const override |
| | Function Collide() More...
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void | Move (const VECTOR2I &aVector) override |
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bool | IsSolid () const override |
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| SHAPE_SIMPLE () |
| | Constructor Creates an empty polygon.
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| SHAPE_SIMPLE (const SHAPE_SIMPLE &aOther) |
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| SHAPE * | Clone () const override |
| | Function Clone() More...
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void | Clear () |
| | Function Clear() Removes all points from the polygon.
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| const BOX2I | BBox (int aClearance=0) const override |
| | Function BBox() More...
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| int | PointCount () const |
| | Function PointCount() More...
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| VECTOR2I & | Point (int aIndex) |
| | Function Point() More...
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| const VECTOR2I & | CPoint (int aIndex) const |
| | Function CPoint() More...
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| const VECTOR2D | CDPoint (int aIndex) const |
| | Function CDPoint() More...
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| const SHAPE_LINE_CHAIN & | Vertices () const |
| | Function Vertices() More...
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| void | Append (int aX, int aY) |
| | Function Append() More...
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| void | Append (const VECTOR2I &aP) |
| | Function Append() More...
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| bool | Collide (const SEG &aSeg, int aClearance=0) const override |
| | Function Collide() More...
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void | Move (const VECTOR2I &aVector) override |
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bool | IsSolid () const override |
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| | SHAPE (SHAPE_TYPE aType) |
| | Constructor. More...
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| SHAPE_TYPE | Type () const |
| | Function Type() More...
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| virtual bool | Collide (const VECTOR2I &aP, int aClearance=0) const |
| | Function Collide() More...
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| virtual bool | Collide (const SHAPE *aShape, int aClearance, VECTOR2I &aMTV) const |
| | Function Collide() More...
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virtual bool | Collide (const SHAPE *aShape, int aClearance=0) const |
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| virtual VECTOR2I | Centre () const |
| | Function Centre() More...
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virtual bool | Parse (std::stringstream &aStream) |
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virtual const std::string | Format () const |
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| | SHAPE (SHAPE_TYPE aType) |
| | Constructor. More...
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| SHAPE_TYPE | Type () const |
| | Function Type() More...
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| virtual bool | Collide (const VECTOR2I &aP, int aClearance=0) const |
| | Function Collide() More...
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| virtual bool | Collide (const SHAPE *aShape, int aClearance, VECTOR2I &aMTV) const |
| | Function Collide() More...
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virtual bool | Collide (const SHAPE *aShape, int aClearance=0) const |
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| virtual VECTOR2I | Centre () const |
| | Function Centre() More...
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virtual bool | Parse (std::stringstream &aStream) |
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virtual const std::string | Format () const |
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Class SHAPE_SIMPLE.
Represents a simple polygon consisting of a zero-thickness closed chain of connected line segments.
Internally the vertices are held in a SHAPE_LINE_CHAIN, please note that there is a "virtual" line segment between the last and first vertex.