precompute prefilter texture used in physically based rendering
static vtkPBRPrefilterTexture * New()
void SetInputTexture(vtkOpenGLTexture *)
Get/Set the input texture.
vtkPBRPrefilterTexture()=default
void Load(vtkRenderer *) override
Implement base class method.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
~vtkPBRPrefilterTexture() override
void Render(vtkRenderer *ren) override
Implement base class method.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Load(vtkRenderer *) override
Implement base class method.