VTK  9.0.1
vtkOpenGLTexture.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLTexture.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
23 #ifndef vtkOpenGLTexture_h
24 #define vtkOpenGLTexture_h
25 
26 #include "vtkRenderingOpenGL2Module.h" // For export macro
27 #include "vtkTexture.h"
28 #include "vtkWeakPointer.h" // needed for vtkWeakPointer.
29 
30 class vtkRenderWindow;
31 class vtkTextureObject;
32 
33 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLTexture : public vtkTexture
34 {
35 public:
36  static vtkOpenGLTexture* New();
37  vtkTypeMacro(vtkOpenGLTexture, vtkTexture);
38  void PrintSelf(ostream& os, vtkIndent indent) override;
39 
45  void Render(vtkRenderer* ren) override;
46 
50  void Load(vtkRenderer*) override;
51 
52  // Descsription:
53  // Clean up after the rendering is complete.
54  void PostRender(vtkRenderer*) override;
55 
63 
67  void CopyTexImage(int x, int y, int width, int height);
68 
70 
73  vtkGetMacro(IsDepthTexture, int);
74  vtkSetMacro(IsDepthTexture, int);
76 
78 
81  vtkGetMacro(TextureType, int);
82  vtkSetMacro(TextureType, int);
84 
85  vtkGetObjectMacro(TextureObject, vtkTextureObject);
87 
91  int GetTextureUnit() override;
92 
99  int IsTranslucent() override;
100 
101 protected:
103  ~vtkOpenGLTexture() override;
104 
106  vtkWeakPointer<vtkRenderWindow> RenderWindow; // RenderWindow used for previous render
107 
110 
113  int PrevBlendParams[4];
114 
115  // used when the texture exceeds the GL limit
116  unsigned char* ResampleToPowerOfTwo(
117  int& xsize, int& ysize, unsigned char* dptr, int bpp, int maxTexSize);
118 
119 private:
120  vtkOpenGLTexture(const vtkOpenGLTexture&) = delete;
121  void operator=(const vtkOpenGLTexture&) = delete;
122 };
123 
124 #endif
vtkOpenGLTexture::~vtkOpenGLTexture
~vtkOpenGLTexture() override
vtkOpenGLTexture::TextureType
int TextureType
Definition: vtkOpenGLTexture.h:112
vtkOpenGLTexture::vtkOpenGLTexture
vtkOpenGLTexture()
vtkTimeStamp
record modification and/or execution time
Definition: vtkTimeStamp.h:33
vtkOpenGLTexture::Render
void Render(vtkRenderer *ren) override
Renders a texture map.
vtkOpenGLTexture::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
vtkOpenGLTexture::IsDepthTexture
int IsDepthTexture
Definition: vtkOpenGLTexture.h:111
vtkOpenGLTexture::ResampleToPowerOfTwo
unsigned char * ResampleToPowerOfTwo(int &xsize, int &ysize, unsigned char *dptr, int bpp, int maxTexSize)
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35
vtkOpenGLTexture::New
static vtkOpenGLTexture * New()
vtkTexture
handles properties associated with a texture map
Definition: vtkTexture.h:66
vtkOpenGLTexture::ExternalTextureObject
bool ExternalTextureObject
Definition: vtkOpenGLTexture.h:108
vtkOpenGLTexture::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkX3D::height
@ height
Definition: vtkX3D.h:260
vtkOpenGLTexture::SetTextureObject
void SetTextureObject(vtkTextureObject *)
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:34
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:41
vtkOpenGLTexture::PostRender
void PostRender(vtkRenderer *) override
Cleans up after the texture rendering to restore the state of the graphics context.
vtkWeakPointer.h
vtkOpenGLTexture::TextureObject
vtkTextureObject * TextureObject
Definition: vtkOpenGLTexture.h:109
vtkOpenGLTexture::LoadTime
vtkTimeStamp LoadTime
Definition: vtkOpenGLTexture.h:105
vtkTexture.h
vtkOpenGLTexture::Load
void Load(vtkRenderer *) override
Implement base class method.
vtkRenderer
abstract specification for renderers
Definition: vtkRenderer.h:59
vtkOpenGLTexture::RenderWindow
vtkWeakPointer< vtkRenderWindow > RenderWindow
Definition: vtkOpenGLTexture.h:106
vtkRenderWindow
create a window for renderers to draw into
Definition: vtkRenderWindow.h:85
vtkOpenGLTexture
OpenGL texture map.
Definition: vtkOpenGLTexture.h:34
vtkOpenGLTexture::CopyTexImage
void CopyTexImage(int x, int y, int width, int height)
copy the renderers read buffer into this texture
vtkOpenGLTexture::GetTextureUnit
int GetTextureUnit() override
Return the texture unit used for this texture.
vtkOpenGLTexture::IsTranslucent
int IsTranslucent() override
Is this Texture Translucent? returns false (0) if the texture is either fully opaque or has only full...
vtkWeakPointer< vtkRenderWindow >