VTK  9.0.1
vtkOpenGLPolyDataMapper2D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLPolyDataMapper2D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
27 #ifndef vtkOpenGLPolyDataMapper2D_h
28 #define vtkOpenGLPolyDataMapper2D_h
29 
30 #include "vtkNew.h" // used for ivars
31 #include "vtkOpenGLHelper.h" // used for ivars
32 #include "vtkPolyDataMapper2D.h"
33 #include "vtkRenderingOpenGL2Module.h" // For export macro
34 #include <map> //for used data arrays & vbos
35 #include <string> // For API.
36 #include <vector> //for ivars
37 
38 class vtkActor2D;
40 class vtkMatrix4x4;
43 class vtkOpenGLHelper;
45 class vtkPoints;
46 class vtkRenderer;
47 class vtkTextureObject;
48 class vtkTransform;
49 
50 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLPolyDataMapper2D : public vtkPolyDataMapper2D
51 {
52 public:
55  void PrintSelf(ostream& os, vtkIndent indent) override;
56 
60  void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) override;
61 
68 
69 protected:
72 
74 
79 
83  virtual void BuildShaders(std::string& VertexCode, std::string& fragmentCode,
84  std::string& geometryCode, vtkViewport* ren, vtkActor2D* act);
85 
89  virtual void UpdateShaders(vtkOpenGLHelper& cellBO, vtkViewport* viewport, vtkActor2D* act);
90 
95  vtkOpenGLHelper& cellBO, vtkViewport* ren, vtkActor2D* act);
96 
101 
106 
111  virtual void ReplaceShaderPicking(std::string& fssource, vtkRenderer* ren, vtkActor2D* act);
112 
116  void UpdateVBO(vtkActor2D* act, vtkViewport* viewport);
117 
118  // The VBO and its layout.
120 
121  // Structures for the various cell types we render.
127 
132 
133  vtkTimeStamp VBOUpdateTime; // When was the VBO updated?
137 
140 
141  // do we have wide lines that require special handling
143 
144  // stores the mapping from vtk cells to gl_PrimitiveId
146 
147 private:
149  void operator=(const vtkOpenGLPolyDataMapper2D&) = delete;
150 };
151 
152 #endif
vtkPoints
represent and manipulate 3D points
Definition: vtkPoints.h:34
vtkOpenGLPolyDataMapper2D::CellScalarBuffer
vtkOpenGLBufferObject * CellScalarBuffer
Definition: vtkOpenGLPolyDataMapper2D.h:129
vtkPolyDataMapper2D
draw vtkPolyData onto the image plane
Definition: vtkPolyDataMapper2D.h:45
vtkOpenGLPolyDataMapper2D::vtkOpenGLPolyDataMapper2D
vtkOpenGLPolyDataMapper2D()
vtkOpenGLBufferObject
OpenGL buffer object.
Definition: vtkOpenGLBufferObject.h:34
vtkOpenGLPolyDataMapper2D::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
vtkOpenGLPolyDataMapper2D::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLPolyDataMapper2D::PickStateChanged
vtkTimeStamp PickStateChanged
Definition: vtkOpenGLPolyDataMapper2D.h:139
vtkOpenGLPolyDataMapper2D::LastBoundBO
vtkOpenGLHelper * LastBoundBO
Definition: vtkOpenGLPolyDataMapper2D.h:126
vtkOpenGLPolyDataMapper2D::TransformedPoints
vtkPoints * TransformedPoints
Definition: vtkOpenGLPolyDataMapper2D.h:134
vtkOpenGLPolyDataMapper2D::ResourceCallback
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
Definition: vtkOpenGLPolyDataMapper2D.h:73
vtkTimeStamp
record modification and/or execution time
Definition: vtkTimeStamp.h:33
vtkOpenGLPolyDataMapper2D::LastPickState
int LastPickState
Definition: vtkOpenGLPolyDataMapper2D.h:138
vtkOpenGLHelper.h
vtkOpenGLPolyDataMapper2D::UpdateShaders
virtual void UpdateShaders(vtkOpenGLHelper &cellBO, vtkViewport *viewport, vtkActor2D *act)
Determine what shader to use and compile/link it.
vtkOpenGLPolyDataMapper2D::CellScalarTexture
vtkTextureObject * CellScalarTexture
Definition: vtkOpenGLPolyDataMapper2D.h:128
vtkOpenGLPolyDataMapper2D::SetMapperShaderParameters
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkViewport *ren, vtkActor2D *act)
Set the shader parameteres related to the mapper/input data, called by UpdateShader.
vtkOpenGLPolyDataMapper2D::Tris
vtkOpenGLHelper Tris
Definition: vtkOpenGLPolyDataMapper2D.h:124
vtkTransform
describes linear transformations via a 4x4 matrix
Definition: vtkTransform.h:55
vtkOpenGLPolyDataMapper2D::UpdateVBO
void UpdateVBO(vtkActor2D *act, vtkViewport *viewport)
Update the scene when necessary.
vtkOpenGLCellToVTKCellMap
OpenGL rendering utility functions.
Definition: vtkOpenGLCellToVTKCellMap.h:36
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35
vtkOpenGLPolyDataMapper2D::Points
vtkOpenGLHelper Points
Definition: vtkOpenGLPolyDataMapper2D.h:122
vtkOpenGLPolyDataMapper2D::CellCellMap
vtkNew< vtkOpenGLCellToVTKCellMap > CellCellMap
Definition: vtkOpenGLPolyDataMapper2D.h:145
vtkOpenGLPolyDataMapper2D::SetCameraShaderParameters
void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkViewport *viewport, vtkActor2D *act)
Set the shader parameteres related to the Camera.
vtkOpenGLVertexBufferObjectGroup
manage vertex buffer objects shared within a mapper
Definition: vtkOpenGLVertexBufferObjectGroup.h:78
vtkOpenGLPolyDataMapper2D::New
static vtkOpenGLPolyDataMapper2D * New()
vtkGenericOpenGLResourceFreeCallback
Definition: vtkOpenGLResourceFreeCallback.h:26
vtkOpenGLHelper
Definition: vtkOpenGLHelper.h:31
vtkOpenGLPolyDataMapper2D::VBOs
vtkOpenGLVertexBufferObjectGroup * VBOs
Definition: vtkOpenGLPolyDataMapper2D.h:119
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:34
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:41
vtkMatrix4x4
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:36
vtkOpenGLPolyDataMapper2D::ReplaceShaderPicking
virtual void ReplaceShaderPicking(std::string &fssource, vtkRenderer *ren, vtkActor2D *act)
Perform string replacements on the shader templates, called from ReplaceShaderValues.
vtkOpenGLPolyDataMapper2D::GetNeedToRebuildShaders
virtual bool GetNeedToRebuildShaders(vtkOpenGLHelper &cellBO, vtkViewport *ren, vtkActor2D *act)
Does the shader source need to be recomputed.
vtkOpenGLPolyDataMapper2D::PrimitiveIDOffset
int PrimitiveIDOffset
Definition: vtkOpenGLPolyDataMapper2D.h:131
vtkOpenGLPolyDataMapper2D::VBOTransformInverse
vtkNew< vtkTransform > VBOTransformInverse
Definition: vtkOpenGLPolyDataMapper2D.h:135
vtkNew< vtkTransform >
vtkOpenGLPolyDataMapper2D
2D PolyData support for OpenGL
Definition: vtkOpenGLPolyDataMapper2D.h:51
vtkViewport
abstract specification for Viewports
Definition: vtkViewport.h:45
vtkX3D::string
@ string
Definition: vtkX3D.h:496
vtkOpenGLPolyDataMapper2D::~vtkOpenGLPolyDataMapper2D
~vtkOpenGLPolyDataMapper2D() override
vtkActor2D
a actor that draws 2D data
Definition: vtkActor2D.h:40
vtkNew.h
vtkOpenGLPolyDataMapper2D::TriStrips
vtkOpenGLHelper TriStrips
Definition: vtkOpenGLPolyDataMapper2D.h:125
vtkRenderer
abstract specification for renderers
Definition: vtkRenderer.h:59
vtkOpenGLPolyDataMapper2D::BuildShaders
virtual void BuildShaders(std::string &VertexCode, std::string &fragmentCode, std::string &geometryCode, vtkViewport *ren, vtkActor2D *act)
Build the shader source code.
vtkOpenGLPolyDataMapper2D::RenderOverlay
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Actually draw the poly data.
vtkOpenGLPolyDataMapper2D::Lines
vtkOpenGLHelper Lines
Definition: vtkOpenGLPolyDataMapper2D.h:123
vtkOpenGLPolyDataMapper2D::HaveWideLines
virtual bool HaveWideLines(vtkViewport *, vtkActor2D *)
vtkOpenGLPolyDataMapper2D::HaveCellScalars
bool HaveCellScalars
Definition: vtkOpenGLPolyDataMapper2D.h:130
vtkOpenGLPolyDataMapper2D::VBOShiftScale
vtkNew< vtkMatrix4x4 > VBOShiftScale
Definition: vtkOpenGLPolyDataMapper2D.h:136
vtkPolyDataMapper2D.h
vtkOpenGLPolyDataMapper2D::VBOUpdateTime
vtkTimeStamp VBOUpdateTime
Definition: vtkOpenGLPolyDataMapper2D.h:133
vtkOpenGLPolyDataMapper2D::SetPropertyShaderParameters
void SetPropertyShaderParameters(vtkOpenGLHelper &cellBO, vtkViewport *viewport, vtkActor2D *act)
Set the shader parameteres related to the property.