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VTK
9.0.1
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21 #ifndef vtkOpenGLGlyph3DHelper_h
22 #define vtkOpenGLGlyph3DHelper_h
29 #include "vtkRenderingOpenGL2Module.h"
45 std::vector<unsigned char>& colors, std::vector<float>& matrices,
46 std::vector<float>& normalMatrices, std::vector<vtkIdType>& pickIds,
vtkMTimeType pointMTime,
66 std::vector<unsigned char>& colors, std::vector<float>& matrices,
67 std::vector<float>& normalMatrices,
vtkMTimeType pointMTime,
bool culling);
106 std::vector<std::pair<float, float> >
LODs;
void ReplaceShaderNormal(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
PolyDataMapper using OpenGL to render.
void ReplaceShaderPositionVC(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
record modification and/or execution time
void ReplaceShaderColor(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
void ReplaceShaderPicking(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
Perform string replacements on the shader templates.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this mapper.
void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act) override
Set the shader parameteres related to the actor/mapper.
void SetLODColoring(bool val)
window superclass for vtkRenderWindow
void GetShaderTemplate(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
Create the basic shaders before replacement.
void ReplaceShaderClip(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
void SetLODs(std::vector< std::pair< float, float > > &lods)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
vtkNew< vtkOpenGLBufferObject > MatrixBuffer
vtkTimeStamp InstanceBuffersLoadTime
vtkNew< vtkOpenGLBufferObject > ColorBuffer
vtkNew< vtkOpenGLInstanceCulling > InstanceCulling
std::vector< std::pair< float, float > > LODs
static vtkOpenGLGlyph3DHelper * New()
void GlyphRender(vtkRenderer *ren, vtkActor *actor, vtkIdType numPts, std::vector< unsigned char > &colors, std::vector< float > &matrices, std::vector< float > &normalMatrices, std::vector< vtkIdType > &pickIds, vtkMTimeType pointMTime, bool culling)
Fast path for rendering glyphs comprised of only one type of primitive Must set this->CurrentInput ex...
void GlyphRenderInstances(vtkRenderer *ren, vtkActor *actor, vtkIdType numPts, std::vector< unsigned char > &colors, std::vector< float > &matrices, std::vector< float > &normalMatrices, vtkMTimeType pointMTime, bool culling)
abstract specification for renderers
dynamic, self-adjusting array of bits
void BuildCullingShaders(vtkRenderer *ren, vtkActor *actor, vtkIdType numPts, bool withNormals)
vtkNew< vtkOpenGLBufferObject > NormalMatrixBuffer
vtkTimeStamp InstanceBuffersBuildTime
~vtkOpenGLGlyph3DHelper() override=default
PolyDataMapper using OpenGL to render.
vtkTypeUInt32 vtkMTimeType