23 #ifndef vtkOpenGLFluidMapper_h
24 #define vtkOpenGLFluidMapper_h
29 #include "vtkRenderingOpenGL2Module.h"
64 vtkSetMacro(ScalarVisibility,
bool);
65 vtkGetMacro(ScalarVisibility,
bool);
66 vtkBooleanMacro(ScalarVisibility,
bool);
77 vtkSetMacro(ParticleRadius,
float);
78 vtkGetMacro(ParticleRadius,
float);
88 vtkSetMacro(SurfaceFilterIterations, uint32_t);
89 vtkGetMacro(SurfaceFilterIterations, uint32_t);
97 vtkSetMacro(ThicknessAndVolumeColorFilterIterations, uint32_t);
98 vtkGetMacro(ThicknessAndVolumeColorFilterIterations, uint32_t);
109 vtkSetMacro(SurfaceFilterRadius, uint32_t);
110 vtkGetMacro(SurfaceFilterRadius, uint32_t);
118 vtkSetMacro(ThicknessAndVolumeColorFilterRadius,
float);
119 vtkGetMacro(ThicknessAndVolumeColorFilterRadius,
float);
127 BilateralGaussian = 0,
148 this->NRFilterLambda = lambda;
149 this->NRFilterMu = mu;
158 this->BiGaussFilterSigmaDepth = sigmaDepth;
166 UnfilteredOpaqueSurface = 0,
188 vtkSetVector3Macro(AttenuationColor,
float);
189 vtkGetVector3Macro(AttenuationColor,
float);
197 vtkSetVector3Macro(OpaqueColor,
float);
198 vtkGetVector3Macro(OpaqueColor,
float);
208 vtkSetMacro(ParticleColorPower,
float);
209 vtkGetMacro(ParticleColorPower,
float);
219 vtkSetMacro(ParticleColorScale,
float);
220 vtkGetMacro(ParticleColorScale,
float);
230 vtkSetMacro(AttenuationScale,
float);
231 vtkGetMacro(AttenuationScale,
float);
241 vtkSetMacro(AdditionalReflection,
float);
242 vtkGetMacro(AdditionalReflection,
float);
252 vtkSetMacro(RefractionScale,
float);
253 vtkGetMacro(RefractionScale,
float);
260 vtkSetMacro(RefractiveIndex,
float);
261 vtkGetMacro(RefractiveIndex,
float);
304 float ParticleRadius = 1.0f;
307 uint32_t SurfaceFilterIterations = 3u;
308 uint32_t SurfaceFilterRadius = 5u;
309 float NRFilterLambda = 10.0f;
310 float NRFilterMu = 1.0f;
311 float BiGaussFilterSigmaDepth = 10.0f;
313 uint32_t ThicknessAndVolumeColorFilterIterations = 3u;
314 uint32_t ThicknessAndVolumeColorFilterRadius = 10u;
318 float OpaqueColor[3]{ 0.0f, 0.0f, 0.95f };
319 float AttenuationColor[3]{ 0.5f, 0.2f, 0.05f };
320 float ParticleColorPower = 0.1f;
321 float ParticleColorScale = 1.0f;
322 float AttenuationScale = 1.0f;
323 float AdditionalReflection = 0.0f;
324 float RefractionScale = 1.0f;
325 float RefractiveIndex = 1.33f;
327 bool ScalarVisibility =
false;
328 bool InDepthPass =
true;
333 bool HasVertexColor =
false;
386 NumOptionalTexBuffers