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VTK
9.0.1
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37 #ifndef vtkOSPRayPass_h
38 #define vtkOSPRayPass_h
41 #include "vtkRenderingRayTracingModule.h"
47 class vtkOSPRayPassInternals;
117 vtkOSPRayPassInternals* Internal;
119 static int RTDeviceRefCount;
links vtkRenderers to OSPRay
virtual void RenderInternal(const vtkRenderState *s)
Called by the internals of this class.
vtkSequencePass * SequencePass
vtkOSPRayPass()
Default constructor.
vtkOverlayPass * OverlayPass
an ordered list of RenderPasses
a simple class to control print indentation
Implement the lights render pass.
a render pass that uses OSPRay instead of GL
void SetSceneGraph(vtkOSPRayRendererNode *)
Tells the pass what it will render.
vtkLightsPass * LightsPass
Implement the camera render pass.
Render the overlay geometry with property key filtering.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkRenderPassCollection * RenderPassCollection
virtual void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
static vtkOSPRayPass * New()
static void RTInit()
Wrapper around ospray's init and shutdown that protect with a reference count.
vtkCameraPass * CameraPass
Render the volumetric geometry with property key filtering.
vtkOSPRayRendererNode * SceneGraph
vtkVolumetricPass * VolumetricPass
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
~vtkOSPRayPass() override
Destructor.
Perform part of the rendering of a vtkRenderer.
static bool IsBackendAvailable(const char *name)
A run time query to see if a particular backend is available.