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VTK
9.0.1
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82 #ifndef vtkBrokenLineWidget_h
83 #define vtkBrokenLineWidget_h
86 #include "vtkInteractionWidgetsModule.h"
100 #define VTK_PROJECTION_YZ 0
101 #define VTK_PROJECTION_XZ 1
102 #define VTK_PROJECTION_XY 2
103 #define VTK_PROJECTION_OBLIQUE 3
124 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax)
override
126 this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax);
151 vtkGetMacro(ProjectionNormal,
int);
166 vtkGetMacro(ProjectionPosition,
double);
205 vtkGetMacro(NumberOfHandles,
int);
245 vtkSetClampMacro(HandleSizeFactor,
double, 0., 100.);
246 vtkGetMacro(HandleSizeFactor,
double);
268 vtkObject*
object,
unsigned long event,
void* clientdata,
void* calldata);
318 void Scale(
double* p1,
double* p2,
int X,
int Y);
320 void Spin(
double* p1,
double* p2,
double* vpn);
map vtkPolyData to graphics primitives
represent and manipulate 3D points
create an array of quadrilaterals located in a plane
abstract base class for most VTK objects
create a polygonal sphere centered at the origin
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
create a line defined by two end points
abstract superclass for all actors, volumes and annotations
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds