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| class | Angle |
| | Represents an angle value. More...
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| |
| class | AudioResource |
| | Base class for classes that require an audio device. More...
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| |
| class | BlendMode |
| | Blending modes for drawing. More...
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| class | CircleShape |
| | Specialized shape representing a circle. More...
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| |
| class | Clock |
| | Utility class that measures the elapsed time. More...
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| |
| class | Color |
| | Utility class for manipulating RGBA colors. More...
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| class | Context |
| | Class holding a valid drawing context. More...
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| class | ContextSettings |
| | Structure defining the settings of the OpenGL context attached to a window. More...
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| class | ConvexShape |
| | Specialized shape representing a convex polygon. More...
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| class | Cursor |
| | Cursor defines the appearance of a system cursor. More...
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| class | Drawable |
| | Abstract base class for objects that can be drawn to a render target. More...
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| class | Event |
| | Defines a system event and its parameters. More...
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| class | Exception |
| | Library-specific exception type. More...
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| |
| class | FileInputStream |
| | Implementation of input stream based on a file. More...
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| class | Font |
| | Class for loading and manipulating character fonts. More...
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| class | Ftp |
| | A FTP client. More...
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| |
| class | GlResource |
| | Base class for classes that require an OpenGL context. More...
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| |
| struct | Glyph |
| | Structure describing a glyph. More...
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| |
| class | Http |
| | A HTTP client. More...
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| |
| class | Image |
| | Class for loading, manipulating and saving images. More...
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| |
| class | InputSoundFile |
| | Provide read access to sound files. More...
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| |
| class | InputStream |
| | Abstract class for custom file input streams. More...
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| class | IpAddress |
| | Encapsulate an IPv4 network address. More...
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| |
| class | MemoryInputStream |
| | Implementation of input stream based on a memory chunk. More...
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| |
| class | Music |
| | Streamed music played from an audio file. More...
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| |
| class | OutputSoundFile |
| | Provide write access to sound files. More...
|
| |
| class | Packet |
| | Utility class to build blocks of data to transfer over the network. More...
|
| |
| class | Rect |
| | Utility class for manipulating 2D axis aligned rectangles. More...
|
| |
| class | RectangleShape |
| | Specialized shape representing a rectangle. More...
|
| |
| class | RenderStates |
| | Define the states used for drawing to a RenderTarget More...
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| |
| class | RenderTarget |
| | Base class for all render targets (window, texture, ...) More...
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| |
| class | RenderTexture |
| | Target for off-screen 2D rendering into a texture. More...
|
| |
| class | RenderWindow |
| | Window that can serve as a target for 2D drawing. More...
|
| |
| class | Shader |
| | Shader class (vertex, geometry and fragment) More...
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| |
| class | Shape |
| | Base class for textured shapes with outline. More...
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| |
| class | Socket |
| | Base class for all the socket types. More...
|
| |
| class | SocketSelector |
| | Multiplexer that allows to read from multiple sockets. More...
|
| |
| class | Sound |
| | Regular sound that can be played in the audio environment. More...
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| |
| class | SoundBuffer |
| | Storage for audio samples defining a sound. More...
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| |
| class | SoundBufferRecorder |
| | Specialized SoundRecorder which stores the captured audio data into a sound buffer. More...
|
| |
| class | SoundFileFactory |
| | Manages and instantiates sound file readers and writers. More...
|
| |
| class | SoundFileReader |
| | Abstract base class for sound file decoding. More...
|
| |
| class | SoundFileWriter |
| | Abstract base class for sound file encoding. More...
|
| |
| class | SoundRecorder |
| | Abstract base class for capturing sound data. More...
|
| |
| class | SoundSource |
| | Base class defining a sound's properties. More...
|
| |
| class | SoundStream |
| | Abstract base class for streamed audio sources. More...
|
| |
| class | Sprite |
| | Drawable representation of a texture, with its own transformations, color, etc. More...
|
| |
| class | StencilMode |
| | Stencil modes for drawing. More...
|
| |
| struct | StencilValue |
| | Stencil value type (also used as a mask) More...
|
| |
| class | String |
| | Utility string class that automatically handles conversions between types and encodings. More...
|
| |
| struct | SuspendAwareClock |
| | Android, chrono-compatible, suspend-aware clock. More...
|
| |
| class | TcpListener |
| | Socket that listens to new TCP connections. More...
|
| |
| class | TcpSocket |
| | Specialized socket using the TCP protocol. More...
|
| |
| class | Text |
| | Graphical text that can be drawn to a render target. More...
|
| |
| class | Texture |
| | Image living on the graphics card that can be used for drawing. More...
|
| |
| class | Time |
| | Represents a time value. More...
|
| |
| class | Transform |
| | 3x3 transform matrix More...
|
| |
| class | Transformable |
| | Decomposed transform defined by a position, a rotation and a scale. More...
|
| |
| struct | U8StringCharTraits |
| | Character traits for std::uint8_t More...
|
| |
| class | UdpSocket |
| | Specialized socket using the UDP protocol. More...
|
| |
| class | Utf |
| | Utility class providing generic functions for UTF conversions. More...
|
| |
| class | Utf< 16 > |
| | Specialization of the Utf template for UTF-16. More...
|
| |
| class | Utf< 32 > |
| | Specialization of the Utf template for UTF-32. More...
|
| |
| class | Utf< 8 > |
| | Specialization of the Utf template for UTF-8. More...
|
| |
| class | Vector2 |
| | Class template for manipulating 2-dimensional vectors. More...
|
| |
| class | Vector3 |
| | Utility template class for manipulating 3-dimensional vectors. More...
|
| |
| struct | Vertex |
| | Point with color and texture coordinates. More...
|
| |
| class | VertexArray |
| | Set of one or more 2D primitives. More...
|
| |
| class | VertexBuffer |
| | Vertex buffer storage for one or more 2D primitives. More...
|
| |
| class | VideoMode |
| | VideoMode defines a video mode (size, bpp) More...
|
| |
| class | View |
| | 2D camera that defines what region is shown on screen More...
|
| |
| class | Window |
| | Window that serves as a target for OpenGL rendering. More...
|
| |
| class | WindowBase |
| | Window that serves as a base for other windows. More...
|
| |
|
| void | swap (Texture &left, Texture &right) noexcept |
| | Swap the contents of one texture with those of another.
|
| |
| void | swap (VertexBuffer &left, VertexBuffer &right) noexcept |
| | Swap the contents of one vertex buffer with those of another.
|
| |
| bool | operator== (IpAddress left, IpAddress right) |
| | Overload of operator== to compare two IP addresses.
|
| |
| bool | operator!= (IpAddress left, IpAddress right) |
| | Overload of operator!= to compare two IP addresses.
|
| |
| bool | operator< (IpAddress left, IpAddress right) |
| | Overload of operator< to compare two IP addresses.
|
| |
| bool | operator> (IpAddress left, IpAddress right) |
| | Overload of operator> to compare two IP addresses.
|
| |
| bool | operator<= (IpAddress left, IpAddress right) |
| | Overload of operator<= to compare two IP addresses.
|
| |
| bool | operator>= (IpAddress left, IpAddress right) |
| | Overload of operator>= to compare two IP addresses.
|
| |
| std::istream & | operator>> (std::istream &stream, std::optional< IpAddress > &address) |
| | Overload of operator>> to extract an IP address from an input stream.
|
| |
| std::ostream & | operator<< (std::ostream &stream, IpAddress address) |
| | Overload of operator<< to print an IP address to an output stream.
|
| |
| constexpr Angle | degrees (float angle) |
| | Construct an angle value from a number of degrees.
|
| |
| constexpr Angle | radians (float angle) |
| | Construct an angle value from a number of radians.
|
| |
| std::ostream & | err () |
| | Standard stream used by SFML to output warnings and errors.
|
| |
| ANativeActivity * | getNativeActivity () |
| | Return a pointer to the Android native activity.
|
| |
| void | sleep (Time duration) |
| | Make the current thread sleep for a given duration.
|
| |