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JackTrip
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Hub UDP listener on the Server. More...
#include <UdpHubListener.h>


Signals | |
| void | Listening () |
| void | ClientAddressSet () |
| void | signalRemoveThread (int id) |
Public Member Functions | |
| UdpHubListener (int server_port=gServerUdpPort) | |
| virtual | ~UdpHubListener () |
| void | run () |
| Implements the Thread Loop. To start the thread, call start() ( DO NOT CALL run() ) More... | |
| void | stop () |
| Stops the execution of the Thread. More... | |
| int | releaseThread (int id) |
| void | setConnectDefaultAudioPorts (bool connectDefaultAudioPorts) |
| void | setSettings (Settings *s) |
| Settings * | getSettings () const |
| void | setHubPatch (unsigned int p) |
| unsigned int | getHubPatch () |
| void | setUnderRunMode (JackTrip::underrunModeT UnderRunMode) |
| void | setBufferQueueLength (int BufferQueueLength) |
Public Attributes | |
| unsigned int | mHubPatch |
Hub UDP listener on the Server.
This creates a server that will listen on the well know port (the server port) and will spawn JackTrip threads into the Thread pool. Clients request a connection.
| UdpHubListener::UdpHubListener | ( | int | server_port = gServerUdpPort | ) |
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| int UdpHubListener::releaseThread | ( | int | id | ) |
| void UdpHubListener::run | ( | ) |
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Stops the execution of the Thread.
| unsigned int UdpHubListener::mHubPatch |